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Mint Condition Comics box art

Mint Condition Comics

Players

2-6

Time

20-60

Age

7+

Weight

1.5

Rating

7.25

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate interaction

Replay value

Mint Condition Comics has a high replayability score due to its high variability gameboard, good availability of expansions, deep strategic depth, and decent scalability. The game offers different experiences each time it is played, allowing players to explore new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and interested.

Luck profile

The final luck score for Mint Condition Comics is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Mint Condition Comics is a game where players compete for the best comic book collection. Players pick through piles, trade comics, and grow their collections wisely to score the most points! The game is typically played for 3 rounds. Each round the comic book cards are shuffled to form a deck which is then used to create a market (the Comic Book Shop) and three piles of comics. The round ends when the deck and piles have run out. In their turn, players first determine to trade with either the Comic Book Shop or with another player, then they proceed to pick piles. Players look at the last pile and decide to keep it or move on to the next pile, adding a card to the pile they just looked at. Once a player picks a pile, the cards are immediately added to their collection and are used to form or expand comic book sets. At the end of the round, players score points based on how complete their sets are as well as any special bonuses for that round. After the third or final round, the player with the most total points wins! Original design by John Retterer-Moore Development by Miguel Martinez and Aaron Burghard —description from the publisher

Editions

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Credits

Designers

1
John Retterer-Moore

Artists

1
Max Prentis

Publishers

1
neat games

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