Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This is a compact/travel edition of Make 'n' Break. To save space, the blocks (8 instead of 10) are much smaller (about 4cm long) and the cards are printed with the diagrams of the buildings to construct on both sides.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Pattern Recognition
Identify recurring visual, spatial, or logical arrangements.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Stacking and Balancing
Physically stack components while keeping the structure stable.
Read the full game description
This is a compact/travel edition of Make 'n' Break. To save space, the blocks (8 instead of 10) are much smaller (about 4cm long) and the cards are printed with the diagrams of the buildings to construct on both sides. There is no timer, one of the other players rolls the die (3, 2, 1, blank, blank, blank) until the result is equal to or greater than 15. Once this total is exceeded the current player's turn is over. After 5 rounds the player with the most points wins.