ABG All Board Games
Mini Make 'n' Break box art
Rich game profile

Mini Make 'n' Break

This is a compact/travel edition of Make 'n' Break. To save space, the blocks (8 instead of 10) are much smaller (about 4cm long) and the cards are printed with the diagrams of the buildings to construct on both sides. There is no timer, one of the other players rolls the die (3,...

Players

2-4

Time

?-?

Age

8+

Weight

1.04

Rating

5.73

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate interaction with a mix of direct and strategic confrontation.

Replay value

Mini Make 'n' Break has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Mini Make 'n' Break scales well with different numbers of players without compromising its appeal or balance. The game is relatively easy to learn, striking a balance between accessibility and depth. Overall, Mini Make 'n' Break has a strong replayability score of 7.92.

Luck profile

The final luck score for Mini Make 'n' Break is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions. The game outcome is influenced by both luck and player strategy.

Overview

What ABG knows about this game

This is a compact/travel edition of Make 'n' Break. To save space, the blocks (8 instead of 10) are much smaller (about 4cm long) and the cards are printed with the diagrams of the buildings to construct on both sides. There is no timer, one of the other players rolls the die (3, 2, 1, blank, blank, blank) until the result is equal to or greater than 15. Once this total is exceeded the current player's turn is over. After 5 rounds the player with the most points wins.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

2
Jack Lawson Andrew Lawson

Artists

1
Kinetic

Publishers

1
Ravensburger

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.