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Micro Dojo box art
Rich game profile

Micro Dojo

In Micro Dojo, you represent one of two Daimyos who have been tasked by the Shogun to bring prosperity to a small town. Carefully use the town’s retainers to complete the Shogun’s tasks and win favour. The most prosperous Daimyo will be granted the title to the town. Micro Dojo i...

Players

1-2

Time

10-30

Age

10+

Weight

2.07

Rating

6.75

Should this hit the table?

Quick read before the metadata.

Micro Dojo has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Micro Dojo has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Micro Dojo has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game offers deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Micro Dojo has a strong replayability score of 7.7.

Luck profile

The final luck score for Micro Dojo is 5.67. The game has a moderate impact of randomness, with random elements playing a notable but not exclusive role in determining the outcome. Players have a substantial ability to mitigate the effects of luck through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

In Micro Dojo, you represent one of two Daimyos who have been tasked by the Shogun to bring prosperity to a small town. Carefully use the town’s retainers to complete the Shogun’s tasks and win favour. The most prosperous Daimyo will be granted the title to the town. Micro Dojo is a 20 min tactical euro game for two players, intended to fit comfortably in a pocket or purse. In Micro Dojo, players take control of the Ninja, Samurai, Sumo and Geisha meeples to generate resources, develop the town, and score points by achieving the Shogun’s tasks. Each turn players move one of the four meeples to an adjacent space and take the action there - either gathering resources, taking a building, or activating a scoring objective. The catch? You can't move the last meeple either you or your opponent moved. The games end when the last objective is triggered, or a player reaches 7 points. Movement is tight, requiring you to second guess your opponents plan. Timing is crucial, triggering objective scoring only when it benefits you. Like a sparring match, every move should be chosen with precision and efficiency, or your opponent will strike.

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Editions

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Credits

People and publishers

Designers

1
Ben Downton

Artists

1
David Grigoryan

Publishers

3
Don't Panic Games Prometheus Game Labs Reflexshop

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