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Obelisk box art
2017 Ranked #15,814

Obelisk

A cooperative tower-defense game has advisers capture stone demons before they escape a realm. Daytime upgrades prepare towers, while each night sends more demons along paths and turns captured threats into useful resources.

Abstract Strategy Maze Modular Board Solo / Solitaire Game

Players

1-4

Play time

20-30 min

Age

12+

Complexity

2.17/5

Rating

6.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the designer: Obelisk is a cooperative, tower defense, strategy game. The Queen is away on an adventure and she has left her advisers (the players) in charge until she returns.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the designer: Obelisk is a cooperative, tower defense, strategy game. The Queen is away on an adventure and she has left her advisers (the players) in charge until she returns. Everything was going well until Stone Demons started appearing from a nearby portal. Prove your worth to the Queen by capturing all the Demons before they escape! The game is played in Turns which consist of two phases: Day time and Night time. Each Turn starts in the Day, where players may simultaneously perform a number of actions from the four available options. After all players have acted, Night begins. Every Night, Stone Demons come out of the Portal and move from tile to tile following the arrows. Players use Towers to snare Demons and the sunlight turns them back into stone. Stones are resources the players can spend during the next Day to upgrade Towers. After all Demons move, Day begins. Continue cycling through Day and Night until: players have captured all the Stone Demons from the Cave, any Demon walks off the map, or steps on the same Tile twice during the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
20–30 min
Age
12+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Eliot Aretskin-Hariton Asya Aretskin-Hariton

Artists

4
Eliot Aretskin-Hariton Anca Hariton Bruno Heridet Thomas Tamblyn

Publishers

1
Tessellation Games LLC

Linked items

No published linked games yet.