Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-4
Time
?-?
Age
3+
Weight
?
Rating
7.23
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Micons has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Micons has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
A game for children that makes them observe, think, and argue, all in a casual game. During their turn, the players look if they have among their card some object which has the right characteristic: it could be some shape, color, but also concepts like sweet, salted, hot, spicy etc. The first player to get rid of all of their cards win. Toutim invites players to carefully observe and use their senses as well as their ability to argue: what do you mean, "the cat doesn't smell good?" —description from the publisher (translated) In Micons, players will not only need to be keen observers, but they'll also need to remember the sensations generated by elements of everyday life. Each turn, players look to see if they have an object among their cards that matches the displayed characteristic: These can be visible characteristics like shapes or colors, or they could be invisible concepts such as salty, sweet, hot, cold, spicy, noisy, etc. If a player can, they put their card down and it's the next player's turn. The first one to put all their cards down wins. Contents: 50 cards and instructions. -user summary Premier jeu pour les enfants qui fait travailler observation, réflexion et argumentation dans une ambiance conviviale. À son tour le joueur regarde s’il a parmi ses cartes un objet qui répond à la caractéristique demandée : il peut s’agir de formes, de couleurs, mais aussi de concepts invisibles comme salé, sucré, chaud, froid, piquant, bruyant, etc. Le premier à avoir posé toutes ses cartes a gagné. Toutim invite les joueurs à faire appel à leur sens de l’observation mais aussi à leur mémoire sensorielle et à leur capacité d’argumenter : comment ça il ne sent pas bon le chat ??? —description from the publisher
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.