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Micons box art
2020 Ranked #14,864

Micons

Players match everyday-object cards to visible or sensory characteristics, trying to empty their hands first. Some qualities invite argument rather than simple recognition, so observation and persuasion work together.

Card Game Children's Game

Players

2-4

Play time

Not listed

Age

3+

Complexity

?/5

Rating

7.23

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

A game for children that makes them observe, think, and argue, all in a casual game.

Read the full game description

A game for children that makes them observe, think, and argue, all in a casual game. During their turn, the players look if they have among their card some object which has the right characteristic: it could be some shape, color, but also concepts like sweet, salted, hot, spicy etc. The first player to get rid of all of their cards win. Toutim invites players to carefully observe and use their senses as well as their ability to argue: what do you mean, "the cat doesn't smell good?" —description from the publisher (translated) In Micons, players will not only need to be keen observers, but they'll also need to remember the sensations generated by elements of everyday life. Each turn, players look to see if they have an object among their cards that matches the displayed characteristic: These can be visible characteristics like shapes or colors, or they could be invisible concepts such as salty, sweet, hot, cold, spicy, noisy, etc. If a player can, they put their card down and it's the next player's turn. The first one to put all their cards down wins. Contents: 50 cards and instructions. -user summary Premier jeu pour les enfants qui fait travailler observation, réflexion et argumentation dans une ambiance conviviale. À son tour le joueur regarde s’il a parmi ses cartes un objet qui répond à la caractéristique demandée : il peut s’agir de formes, de couleurs, mais aussi de concepts invisibles comme salé, sucré, chaud, froid, piquant, bruyant, etc. Le premier à avoir posé toutes ses cartes a gagné. Toutim invite les joueurs à faire appel à leur sens de l’observation mais aussi à leur mémoire sensorielle et à leur capacité d’argumenter : comment ça il ne sent pas bon le chat ??? —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
2
Play time
20 min
Age
3+
Credits and catalog connections

Credits

Designers

1
Marine Faraguna

Artists

1
Elen Lescoat

Publishers

1
Gigamic

Linked items

No published linked games yet.