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Metal Gear Solid: The Board Game box art

Metal Gear Solid: The Board Game

Players

1-4

Time

60-90

Age

14+

Weight

2.33

Rating

8.10

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to pay attention to others' actions fairly frequently. While there is some cooperation required, it is not the main focus of the game.

Replay value

Metal Gear Solid: The Board Game has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have ample room to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Metal Gear Solid: The Board Game provides a fresh and engaging experience that can be enjoyed multiple times.

Luck profile

The final luck score for Metal Gear Solid: The Board Game is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Metal Gear Solid: The Board Game is a fully co-operative, miniatures board game. Following the story of the first Metal Gear Solid video game, players take on the roles of Solid Snake, Meryl Silverburgh, Dr. Hal "Otacon" Emmerich, and Gray Fox the Cyborg Ninja and need to use their unique skill sets to avoid detection as they complete objectives across multiple campaign scenarios. Featuring a highly dynamic A.I. system and sandbox gameplay, missions can be completed in multiple ways and always play out differently. —description from the publisher

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Credits

Designers

1
Emerson Matsuuchi

Artists

4
Jose David Lanza Cebrian Marco Checchetto Fabio de Castro Max Duarte

Publishers

1
CMON Global Limited

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