Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Explore an unknown galaxy, discover alien markets, haul goods along dangerous routes, and upgrade a ship into the richest merchant vessel in space.
Core mechanisms
Key systems that shape the decisions players make.
Commodity Speculation
Buy or influence goods whose values change before they are sold or scored.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Pick-up and Deliver
Use Pick-up and Deliver as a recurring structure for player decisions and resolution.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
Merchant of Venus is a sprawling science-fiction pick-up-and-deliver game in which the map begins full of unknown cultures and untested routes. Players pilot modest ships through connected systems, roll for movement, and explore worlds to reveal alien civilizations. Each culture produces particular goods and pays well for cargo from elsewhere, so discovery creates a living trade network that every merchant can exploit. Profitable runs fund larger holds, stronger shields, improved engines, ports, factories, and specialized equipment. Navigation hazards and route timing introduce risk, while passengers, missions, and dynamic supply and demand reward detours and opportunistic planning. Other players cannot simply be ignored: a factory can reshape a market, a port can make a route more efficient, and a rival may clear the last valuable cargo before another ship arrives. Fantasy Flight’s second edition contains two complete interpretations: a redeveloped Standard game with modern systems and the Classic rules based closely on Richard Hamblen’s original design. After thirty rounds, cash and asset value determine the winner—the merchant who turned exploration into the galaxy’s most efficient commercial empire.