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Memo Street box art
2003 Ranked #22,834

Memo Street

Players uncover tiles and place them into scoring rows in a memory game, trying to earn the most points after ten rounds. A poor reveal can invalidate a row, so committing tiles balances immediate value against preserving future options.

Memory Set Collection

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.14/5

Rating

5.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Memo Street combines the classic games of Memory and Yahtzee. A game consists of ten rounds.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Memo Street combines the classic games of Memory and Yahtzee. A game consists of ten rounds. In each round the players attempt to cover one of the ten rows on their scoreboard with tiles, trying to score the maximum number of points as they do so. The board is established by laying the tiles face down on the table in a rectangular grid. On a player's turn, they turn over any three tiles. The player then picks one of the 10 rows (1, 2, 3, 4, etc.) on their scoreboard and places one, two, or three of the tiles on their scoreboard, provided they fit. Any tiles that can't be used are left on the table and turned over again where they are. No tiles may be added to or removed from a row on a scoreboard that contains only one or two tiles. If none of the tiles turned up can fit on a free row, the player must declare one of his free rows invalid by placing one of the tiles turned up face down on the first square of the row (the others are returned to the table face down). Game ends after the tenth round, and the winner is the one with the most points.

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Category

1

Mechanism

2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

1
Walter Pepperle

Publishers

1
Ravensburger

Linked items

No published linked games yet.