Table feel
Low to Moderate Interaction
Players
2-4
Time
?-?
Age
3+
Weight
1
Rating
5.60
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Low to Moderate Interaction
The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is room for players to improve their strategy over time, with deep strategic possibilities. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, the game has a strong replayability score of 7.54.
The final luck score for Shopping List is 4.67, indicating a moderate level of luck in the game. The randomness impact is low, as the game does not rely on dice rolls or card draws. Players have substantial ability to mitigate randomness through strategic decisions and planning, which is reflected in the high strategic mitigation rating. However, the game still has a heavy dependence on luck, with little influence from player strategy. Overall, Shopping List offers a balanced mix of luck and strategy.
"Find the food on your shopping list and be the first to fill your trolley" Winner "Best Toy" Petit Filous and Right Start Award Basically a form of shopping pelmanism, where you remember the tiles that other players rejected. Each player takes a trolley and a shopping list and the cards are spread out face-down on the table. Players turn over the cards in turn. If on their list the card goes into their trolley, otherwise it is replaced face-down on the table. Play continues until one player has filled his trolley with all the items on his shopping list.
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