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Medieval Battle box art
2014 Ranked #17,005

Medieval Battle

A miniature battle game has rival commanders recruit, deploy, and maneuver knights to control more strategic points. Terrain, fatigue, and troop matchups reward positioning and timing without relying on random combat results.

Abstract Strategy Medieval Area Majority / Influence Hexagon Grid

Players

2

Play time

Not listed

Age

14+

Complexity

3.5/5

Rating

6.74

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Medieval Battle is a model battle game, with two players each commanding an army of knights. Players start by building a battlefield, recruiting knights to their army, then deploying them.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Medieval Battle is a model battle game, with two players each commanding an army of knights. Players start by building a battlefield, recruiting knights to their army, then deploying them. Players act in turn to maneuver their knights on the battlefield, and the combat potential for each type of troop differs, with heavy armored units moving more slowly and fighting better than lighter units. Pikemen can stop cavalry, while archers and longbowmen want to keep enemy units below them and light cavalry are ideal for chasing archers on horseback. The unique system of combat results has no randomness. Players look for advantages and opportunities, attacking the enemy when it's too tired to run, for example, or claiming good terrain position. By using the power and mobility of his forces, a player tries to control more strategic points than his opponent and thereby win the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
60 min
Age
14+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
Andrzej Kurek

Artists

1
Rados?aw Jaszczuk

Publishers

1
Alchemicus.pl

Linked items

No published linked games yet.