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(may Cause) Side Effects box art
2019 Ranked #20,123

(may Cause) Side Effects

This team communication game has a test subject act out side effects while a lab assistant guesses words or phrases. Correct guesses keep cards, so the team that communicates most effectively through the trial wins.

Party Game Medical: Diseases

Players

4-12

Play time

15-45 min

Age

13+

Complexity

?/5

Rating

6.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

You're participating in a clinical trial study for a new drug. All you have to do is take a pill and answer some questions, but you're experiencing some side effects!

Read the full game description

You're participating in a clinical trial study for a new drug. All you have to do is take a pill and answer some questions, but you're experiencing some side effects! Players in (May Cause) Side Effects compete in teams. One player is the test subject, acting out side effects while getting their partner, the lab assistant, to guess a word or phrase. If they guess right, keep the card, and stay in the drug study! Whichever team has communicated the best at the end of the game wins! —description from the designer

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Category

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
4–12
Best with
2
Play time
15–45 min
Age
13+
Credits and catalog connections

Credits

Publishers

1
Pressman Toy Corp.

Linked items

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