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Max box art
1986 Ranked #6,147

Max

A cooperative race game where players guide a bird, mouse, and chipmunk safely to a tree while avoiding a pursuing cat. Shared dice require group decisions about movement, shortcuts, and when to spend treats to delay the hunter.

Children's Animals Children's Game Roll / Spin and Move Track Movement

Players

1-8

Play time

Not listed

Age

4+

Complexity

1.12/5

Rating

6.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

There are four animals in the game. All the players are responsible for the bird, mouse, and chipmunk's safe journey to their home in a tree at the end of the gameboard path.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

There are four animals in the game. All the players are responsible for the bird, mouse, and chipmunk's safe journey to their home in a tree at the end of the gameboard path. Unfortunately the tomcat "Max" is a natural hunter and chaser (he can't help himself) and is a continual threat. The goal is for the players to work together to get the three animals to the safety of the tree. All the animals move based on the roll of two dice, each containing three black pips and three green pips. A black pip moves Max one space, while green pips can be distributed by player consensus (teaches logic, consultation and decision making) among the other animals to move them. Max moves more often and further than the other creatures who share the green pip rolls. The players can opt to move their animals before or after Max; they may also use four cat treats to call Max back to the starting position, allowing the other animals to escape possible capture or lengthen their lead. Each animal has their own special short cut on the game board to speed their journey or dart from Max; if they end a turn on their shortcut start space, they may immediately move to the other end; if they overshoot the entrance, they miss it. However if Max ends a turn on any short-cut entrance, he takes it immediately (but will not eat any animal on the shortcut start. Max can end up between or even ahead of the other animals as they advance down the path together. When Max reaches the base of the tree, he camps out and can't be returned to the start with a cat treat. The other animals will have to risk a final leap on and off Max's back to get to safety. The players all win or lose depending on how successful they are at saving the bird, mouse and chipmunk from Max.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–8
Best with
1–6
Play time
20 min
Age
4+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Jim Deacove

Artists

2
Zofia Burkowska Jim Deacove

Publishers

1
Family Pastimes

Linked items

No published linked games yet.