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Hoot Owl Hoot! box art
2010 Ranked #5,252

Hoot Owl Hoot!

This cooperative card game has players move all owls to their nest before sunrise. Shared face-up cards allow joint planning, but sun cards advance the deadline and make every move urgent.

Children's Animals Children's Game Pattern Recognition Track Movement

Players

2-4

Play time

Not listed

Age

4+

Complexity

1.05/5

Rating

6.41

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 1.6/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

In Hoot Owl Hoot! the players want to move all the owls back to their nest before the sun rises and the new days begins.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Hoot Owl Hoot! the players want to move all the owls back to their nest before the sun rises and the new days begins. To set up the game, place the sun token on the first place of the sun track, place three owls on the starting spaces of the owl track, and gave three cards to each player; the fifty-card deck includes 36 color cards (six each in six colors) and 14 sun cards. Players keep their cards face up in front of them so that they can work together to strategize how to move. If a player has a sun card, on her turn she must discard the sun and move the sun token one space; if she has all color cards, she discards any one color card, then moves any owl to the next open space of that color. If an owl "flies" over an owl on a space of that color on its way to the next open space, all players make a hooting sound! Hoot Owl Hoot!, along with its European counterpart Flieg mit, kleine Eule!, includes six owls, and players can make their game more challenging by adding more owls to the track at the start of the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15 min
Age
4+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Susan McKinley Ross

Artists

1
Betsy Snyder

Publishers

1
Peaceable Kingdom

Linked items

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