Table feel
Mauw has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.
Players
2-6
Time
?-?
Age
7+
Weight
3
Rating
6.46
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Mauw has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.
mauw has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, allowing players to grasp the rules and depth of the game within a reasonable time. Overall, mauw has a good replayability score of 7.9, indicating it offers fresh and engaging experiences with each playthrough.
Mauw has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.
When cats arrived in New Zealand in 1640, the Maori Spirits found this animal exceptional. The secret of his nine lives stoked envy. Cats need to become mighty warriors to preserve it. Attacking, defending and strengthening your ranks become the only way to win the game. At your turn you can : play a card on a new place (four places max.) reinforce a place by playing the same card or a combination to make a total of nine and create a mauw attack an other player with a warrior or a spirit At the end of each turn, players must have four cards or take cards to have four. The game finishes when a player have three mauw in three columns/places. —user summary
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