Table feel
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. There is a low emphasis on cooperation.
Players
2
Time
?-?
Age
15+
Weight
3.33
Rating
6.65
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. There is a low emphasis on cooperation.
Matanikau: Battles on the Matanikau River, Guadalcanal, 1942 has a high replayability score of 7.95 out of 10. With a highly variable gameboard, impactful expansions, deep strategic possibilities, and good scalability, the game offers fresh and engaging experiences each time it is played. The player interaction score is average, and the easiness to learn score is moderate, providing a balanced and challenging gameplay experience.
The final luck score for Matanikau: Battles on the Matanikau River, Guadalcanal, 1942 is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Matanikau - Battles on the Matanikau River, Guadalcanal, 1942 recreates the epic battles of the 5th and the 7th Marine Regiments along the Matanikau River in the fall of 1942 between the US Marines and the forces of Imperial Japan. The Japanese are attempting to establish a position from which they can launch further attempts to capture Henderson Field. The Marines are trying to expand the perimeter around Henderson Field far enough so as to deny the Japanese any decent staging area for attacks against that airbase. Using The Gamers 3rd edition Tactical Combat Series (TCS) rules, this first ever TCS game set in the Pacific theater features Banzai charges, vicious night attacks, Higgins Boat, naval and air support, as well as the redoubtable 'Chesty' Puller. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: One 22 x 34" full color maps Three dual-side printed countersheets (700 1/2" counters) One 28-page TCS version 3.0 specific rulebook One 12-page Matanikau specific rulebook Two 6-page TCS version 3.0 Charts & Tables folders Two Player Aid cards Two 6-sided dice Solitaire Playability: High Complexity Level: High Players: 2 or more Playing Time: 4-40 hours
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.