Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
3-6
Time
?-?
Age
10+
Weight
1.29
Rating
6.09
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
Master Plan has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Master Plan has a strong replayability score of 7.85.
The final luck score for Master Plan is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
From the publisher's website "Master Plan is a gameshow for supervillains. Players leap from space to space in an American-Gladiator style arena, building the game floor secretly as they play. Will you set traps in your own path, to tempt others into racing ahead of you? Will you surround the goal with all manner of hazards, leaving yourself a secret back-door to victory? Only the most cunning will reach the trophy–for the others, it’s the trapdoor!" Master Plan is a real-space racing game where players build the board as they play, using traps, gadgets, and utilities to get the upper hand and eliminate the competition. It is played on a 3' or larger table, takes about 30 minutes, and supports 3 to 6 players.
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