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Mary Shelley's Dream box art

Mary Shelley's Dream

Players

1-99

Time

15-20

Age

11+

Weight

2

Rating

8.24

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Mary Shelley's Dream has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is moderate, and the game is relatively easy to learn with a moderate depth of gameplay.

Luck profile

Mary Shelley's Dream has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Mary Shelley's Dream is a Horror Roll & Write. In this game you will try to create and reanimate a Creature like Doctor Victor Frankenstein did. Do all this before the Police, who are following your steps, find you and arrest you. You have your game sheet and a pen plus 3 dice (2 white, 1 black). You can also have optional character cards that influence certain parts of the game. Roll the dice: the black die will move the police along, getting the game closer to the end. With the white dice you can score money, skill, luck, work in the morgue etc. on the game sheet. Doing this you then aquire all needed body parts and get enough electric Leyden jars to bring your creature to life and then reanimate your creature. So each turn you roll the three dice, mark the police progress (if any) and mark your action(s) on the game sheet. Then roll again. You win by reanimating the Creature through the various actions you have taken before or lose when the police reaches the end of their track and catches you. Can you make Mary Shelley's dream come true?

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Credits

Publishers

1
RAPSODA GAMES

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