Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players turned into brave Marshals will have to capture a gang of 4 dangerous outlaws in a manhunt set in the Wild West. They will travel across mountains, forests, plains, and deserts.
Core mechanisms
Key systems that shape the decisions players make.
Alliances
Players can cooperate through temporary or formal partnerships while pursuing victory.
Action/Event
Cards can provide player actions, trigger events, or force a choice between them.
Command Cards
Use cards to issue orders and determine which units or actions can activate.
Movement Points
Spend a movement allowance across spaces with different costs.
Read the full game description
Players turned into brave Marshals will have to capture a gang of 4 dangerous outlaws in a manhunt set in the Wild West. They will travel across mountains, forests, plains, and deserts. The Marshals will have to survive ambushes, find clues that will lead them to the fugitives, arrest them, and enforce the law while taking the occasional break. Whoever captures them first will receive a generous bounty and the honor of becoming the Marshal who put an end to their mischief. You choose how to go down in history: as the best Marshal ever, or maybe as the richest... OBJECTIVE: The goal of the game is to capture the 4 Outlaws, members of a dangerous gang of criminals, who are hidden among the cards of the Far West deck. At the end of the game, the winner will be the Marshal who meets one of the following victory conditions, in this order: If you are the only player left in the game after eliminating the other Marshals. If you are the Corrupt Marshal and 1 Outlaw manages to get away indefinitely. If you are the Marshal (corrupt or not) with the most money earned, unless another player has captured 3 or more Outlaws. END OF THE GAME: The end of the game is triggered when one of the following conditions is met: When all the Outlaws have been captured. If the last Outlaw has managed to get away indefinitely. In this case, the winner is the Corrupt Marshal When there is only 1 Marshal left in the game. —description from the publisher