Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Roll six dice, split them into two tempting groups, let your opponent choose first, and turn the leftovers into a fiercely contested ant empire.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
I Cut, You Choose
One player divides resources and another chooses which share to take.
Read the full game description
Marabunta compresses area control into a sharp two-player roll-and-write duel. The active player rolls six dice and divides them into two groups; the opponent chooses one group to resolve, leaving the other for the player who made the split. Dice can spread colonies across regions, unlock powers on a personal board, secure cupcakes, or advance tactical goals, so every offer is a calculated concession. Both players write on reusable dry-erase boards, but the territory between them is fully shared and highly interactive. Region majorities, connected expansion, and asymmetric board bonuses create a steady escalation from an innocent first mark to a map packed with blocked routes and contested scoring. The rules teach quickly, yet the I-cut-you-choose decision turns every roll into a compact negotiation.