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Haven box art
2018 Ranked #2,720

Haven

Two-player fantasy strategy game where forest creatures and a growing city battle for control of mystical lore. The sleeping guardian and contested powers can shift the balance, so every claim must defend your side without empowering the enemy.

Strategy Games Animals Card Game Area Majority / Influence Enclosure

Players

2

Play time

30-45 min

Age

12+

Complexity

2.27/5

Rating

6.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.5/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The mystical forest has been home and haven to beasts, spirits, and forgotten gods for thousands of years. While the Haven Guardian slumbers, a nearby human village has grown into a city, hungry to control the powers of the forest.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The mystical forest has been home and haven to beasts, spirits, and forgotten gods for thousands of years. While the Haven Guardian slumbers, a nearby human village has grown into a city, hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself? The battle for Haven begins! In Haven, you and your opponent battle for control of a mystical forest. The Haven Guardian, spirit of the forest, sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using "stone lore" and machines. The other plays as the forest and its creatures who defend their home with the aid of "leaf lore" and forest spirits. To obtain the power needed to oppose your enemy, you must send seekers to compete for the lore controlled by elementals, ancient beings who bestow the lore on those who seek it. Seekers also engage in combat for control of shrines on the board, scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board, the Haven Guardian awakens and the player with the higher score masters the forest — or defends it from harm — and wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30–45 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Alf Seegert

Artists

1
Ryan Laukat

Publishers

1
Red Raven Games

Linked items

No published linked games yet.