Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Some cooperation is required but not the main focus.
Description from the publisher: Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a hand...
Players
2-5
Time
120-180
Age
13+
Weight
3.25
Rating
7.26
Should this hit the table?
Moderate level of interaction with a good balance between direct and strategic confrontation. Some cooperation is required but not the main focus.
Not enough signal
Not enough signal
Highly interactive
Not enough signal
Not enough signal
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation. Some cooperation is required but not the main focus.
Mansions of Madness has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Description from the publisher: Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within. Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators, searching for answers while struggling to survive with their minds intact. Do you dare enter the Mansions of Madness?
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