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Manno Monster box art

Manno Monster

Players

2-4

Time

?-?

Age

8+

Weight

1.63

Rating

6.34

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Manno Monster has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Manno Monster offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Manno Monster has a solid replayability score of 7.85.

Luck profile

Manno Monster has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the outcome being determined by both player decisions and random elements.

Overview

Manno Monster is a game about monster-parties. Several of such parties have been planned, but only certain monsters have been invited! There are two times three types of monsters in the game (fat vs thin, red vs blue vs yellow). Each player receives fifteen tiles. Each tile shows a monster on one side, and another monster on the other side (each possible duo of six monster types once). Each round, a card is drawn, that graphically shows which monsters have been invited to the party, such as: "exactly two large red monsters", "at least one small blue monster". In higher difficulty levels the tasks are fuzzier, such as "more yellow monsters than red monsters" or "just as many blue as fat monsters". After revealing a card with the task description, all players attempt to flip their tiles in real time, so that the invited monsters are shown. The first player that succeeds in doing so collects the most valuable diamond. Other players can still score, too, if they manage to complete the task within the alotted time, started by the first player who (thinks he) fulfilled the task. After nine rounds, the player who collected best-scored diamonds is declared the winner. The game comes with six difficulty levels, each level having 18 tasks on the cards.

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Credits

Designers

1
Marco Teubner

Artists

1
Franz Vohwinkel

Publishers

3
KOSMOS Lautapelit.fi MINDOK

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