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Manitoba box art
Rich game profile

Manitoba

The Canadian province of Manitoba is wild, fascinating, and almost without any limits: countless lakes, majestic mountains, a vast tundra in the north and endless prairies in the south. Manitoba — a country whose name derives directly from Manitou, the big spirit of creation of t...

Players

2-4

Time

60-75

Age

12+

Weight

2.65

Rating

6.46

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Manitoba has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is relatively easy to learn with a moderate depth of gameplay.

Luck profile

Manitoba has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Manitoba strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

The Canadian province of Manitoba is wild, fascinating, and almost without any limits: countless lakes, majestic mountains, a vast tundra in the north and endless prairies in the south. Manitoba — a country whose name derives directly from Manitou, the big spirit of creation of the American natives. In Manitoba, players become clan leaders of the Cree tribe and try to become the chieftain of them all, but this is not easy as they have to cope with the capriciousness of nature and must provide material as well as spiritual richness for their clans. In the course of the seasons, everyone has to consider several things: When and where do I plan to get active in the hunting grounds of Manitoba? Or would it be better now to emphasize spiritual development and walk on mystical paths? How can I exchange and exploit my resources cleverly? Players can also manipulate the wooden disks of the totem to influence the possibilities of all players strongly. Many situations demand wise decisions... —description from the publisher

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

2
Remo Conzadori Marco Pranzo

Artists

1
Dennis Lohausen

Publishers

3
Angry Lion Games Arrakis Games dlp games

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