ABG All Board Games
Mammuz box art

Mammuz

Players

3-7

Time

?-?

Age

7+

Weight

1.22

Rating

6.31

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is less emphasis on cooperation.

Replay value

Mammuz has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

Mammuz has a moderate influence of luck. Random elements like dice rolls or card draws have a significant impact on the game outcome, but players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with luck playing a minor role in determining the game outcome.

Overview

In the card game MammuZ, also released as Sauries, you'll see mammoths, sabretooth tigers, and other critters from long-gone days — and you want to help them disappear by ridding yourself of them as quickly as you can. MammuZ uses an asymmetrical deck of cards featuring two mammoths, three bears, four deer, and so on up to nine mice. Six dinosaur cards with special powers are included as well, and you customize the deck before the start of play based on the number of players. During the game, players try to rid themselves of cards along the lines of Cheat. At the start of a round, a player lays 1-4 cards face down and claims they're a type of animal, which they may or may not be! The next player either also lays down 1-4 cards and claims they're the same type of animal or calls out the previous player by flipping over one of the cards previously played. If that card matches the animal claimed, the current player takes all played cards in hand; if not, the previous player does. If the card revealed is a dinosaur, then some special power takes effect. Whatever the case, the next player then starts a new round. Whenever a player has all cards of a particular type of animal in hand, they discard those animals immediately, removing them from the game. As soon as a player runs out of cards, whether by discarding a type of animal or by playing their final cards (and not being proved a liar), the game ends and they win!

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Nikolay Pegasov

Artists

2
Fiore GmbH Ilya Komarov

Publishers

5
ABACUSSPIELE Cube Factory of Ideas DV Games Hobby World Kaissa Chess & Games

Linked items

No linked items imported yet.