Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2-4
Time
15-30
Age
10+
Weight
1
Rating
6.92
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Make the Difference offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a consistent and engaging experience. While it may not be the easiest game to learn, it offers enough depth to keep players coming back for more.
Make the Difference has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in determining the game's outcome. It is a balanced mix of luck and strategy.
In ????????? (Machigai Sagashi Kaihatsuka), roughly "Mistake Search and Development Division", the players are drawing differences on copies of photos, and the other players are trying to spot the differences. The players have 2 minutes to draw the differences, and the other players have 3 minutes to spot them. The drawer is rewarded if the other players find the guess between 1 and 3 minutes, or if large additions go unnoticed. The player with the most points after each has had a chance to draw wins.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.