Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A board game for two to five players with elements of area control and simultaneous action selection. During the game, the players take different roles and travel from city to city in India.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
A board game for two to five players with elements of area control and simultaneous action selection. During the game, the players take different roles and travel from city to city in India. Their architects build palaces and houses for the Maharadja. Of course, building a palace is expensive. Therefore, it is important to earn enough money in the cities. The first player who builds seven palaces is the winner. Players choose their actions simultaneously, but reveal and resolve them in turn. Actions include generating money, building houses or palaces, manipulating the Maharaja's movements, and choosing new architects (each architect has a unique power, but the more powerful ones come further down the turn order). At the end of each round, the Maharaja scores the city he is currently in based on the number of buildings, and players receive money accordingly. He then moves to a new city. Besides the basic game, the rules booklet contains two advanced versions for players who seek even more depth in their game play.