Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Hungarian Folk Tales - The board game 2-6 players each take on the role of a Hungarian folk tale hero and go through a journey filled with adventure, unique experiences, and collect magical items to help accomplish tasks.
Core mechanisms
Key systems that shape the decisions players make.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Set Collection
Gather related items that become more valuable when scored together.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
Hungarian Folk Tales - The board game 2-6 players each take on the role of a Hungarian folk tale hero and go through a journey filled with adventure, unique experiences, and collect magical items to help accomplish tasks. The first person to reach the Castle after completing their task and collected the required magical items for their character wins! The Goal Of The Game The players move around the game board by rolling a dice. Players travel to distant lands and land on different fields, some containing adventure where players will either battle a Foe or help Friends by finding something they lost. Players will also be able to collect resources such as food, weapons, helpful tools and even gain companions while traveling. Some fields will give players extra rolls, others will require giving up a resource. Players will find additional challenges in getting ahead in areas that are hard to navigate through and slows them down, such as the Dark Woods or Glass Mountain. A játékosok a magyar népmesék közismert szerepl?inek: Tündérszép Ilona, Fehérlófia, Fából faragott Péter, az Okos lány, a Csillagszem? juhász vagy a Legkisebb királylány b?rébe bújva indulnak el, hogy egy-egy mesében szerencsével járjanak. Az öreg király felajánlja fele királyságát annak a bátor meseh?snek, aki els?ként viszi el neki a kívánt varázstárgyakat a Várba. A jelentkez?k a Faluban gyülekeznek, ahol még egy-egy külön feladatot is kapnak. A meseh?sök kalandos útjuk során tapasztalatokkal és varázstárgyakkal felvértezve végül elérkeznek a Várhoz. Aki el?ször jut be a Várba úgy, hogy a kalandkártyáján lév? feltételeket teljesítette, megnyeri a játékot.