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Go: The International Travel Game box art
1961 Ranked #21,983

Go: The International Travel Game

Players travel internationally in a route-planning game, visiting major cities, buying souvenirs, and returning to London after collecting an agreed amount. Tickets, currencies, and travel complications make the shortest journey a shifting logistical challenge.

Travel Pick-up and Deliver Point to Point Movement

Players

2-6

Play time

Not listed

Age

?+

Complexity

1.72/5

Rating

5.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The object of the game is to visit as many of the principal cities of the world in as short a time as possible, starting from London; to purchase a souvenir of each place visited and return home to London when an agreed number of souvenirs have been purchased.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The object of the game is to visit as many of the principal cities of the world in as short a time as possible, starting from London; to purchase a souvenir of each place visited and return home to London when an agreed number of souvenirs have been purchased. Travel is made by Air, Sea, Rail and Road. Tickets are purchased at any of the appropriate ticket offices, or at Thomas Cook & Son, and money may be changed at a Bureau de Change, the Bank or at Thomas Cook & Son. Travelers run all the risks of international travel; having unexpected luck en route or encounter complications with customs and local regulations. Players must also change currency frequently throughout the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–6
Best with
3–4
Play time
60 min
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

3
Gibsons H. P. Gibson & Sons Waddingtons

Linked items

No published linked games yet.