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Magic Keys box art

Magic Keys

Players

2-4

Time

20-30

Age

6+

Weight

1

Rating

7.14

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Magic Keys offers a high level of variability with its gameboard, multiple paths to victory, and random elements. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities, allowing players to improve their tactics and strategies over time. The player interaction score is average. Magic Keys scales well with different numbers of players without compromising its appeal or balance. It has a moderate learning curve, making it accessible to a wide range of players. Overall, Magic Keys has a strong replayability score of 7.89.

Luck profile

The final luck score for Magic Keys is 5.67, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Let's go to the Forest of Keys to recover the king's memory! Please find the beautiful memories of the king have sealed in the treasure chest. The forest of Keys where true and fake keys are hidden! Now the adventures will start! Magic Keys is simple and beautiful push-your-luck game to collect gems. Player rolls the dice to move forward on the road. When the player stops at a space with a key, they could try to open the treasure chest. If the key was a true key, the chest will open! They get some gems as reward according to the color of the key. If you want more gems when open the chest, you should reach a farther space on the road! But be careful! If your all dice goes sleep, your turn will immediately end! The game ends when a player collects required number of gems. —description from the publisher

Editions

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Credits

Designers

2
Markus Slawitscheck Arno Steinwender

Publishers

1
Happy Baobab

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