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Mad Monks And Relics box art

Mad Monks And Relics

Players

3-5

Time

?-?

Age

?+

Weight

2.33

Rating

5.99

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.

Replay value

Mad Monks and Relics offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate level of easiness to learn. Overall, it provides a highly replayable experience.

Luck profile

The final luck score for Mad Monks and Relics is 6.33. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Players are historical 'wise men' in 13th C wandering across Europe piecing together information in a quest to find the Holy Grail. Players accumulate scraps of information from various obscure texts, trading information with other wandering scholars they may find, all the time trying to manage limited resources and avoid disasters in the form of bandits, inquisitions, and the plague.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Randy Moorehead

Publishers

1
Simulations Workshop

Linked items

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