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Mad Monks And Relics box art
1995 Ranked #19,202

Mad Monks And Relics

Negotiate deals and shifting promises to improve your position.

Adventure Exploration Events Lose a Turn

Players

3-5

Play time

Not listed

Age

?+

Complexity

2.33/5

Rating

5.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Players are historical 'wise men' in 13th C wandering across Europe piecing together information in a quest to find the Holy Grail.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players are historical 'wise men' in 13th C wandering across Europe piecing together information in a quest to find the Holy Grail. Players accumulate scraps of information from various obscure texts, trading information with other wandering scholars they may find, all the time trying to manage limited resources and avoid disasters in the form of bandits, inquisitions, and the plague.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
3–5
Best with
3–5
Play time
180 min
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Randy Moorehead

Publishers

1
Simulations Workshop

Linked items

No published linked games yet.