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Lumina box art

Lumina

Players

2-4

Time

10-15

Age

5+

Weight

1.5

Rating

6.65

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Lumina has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Lumina has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Lumina has a moderate influence of luck. While random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome, players also have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by a balanced mix of luck and strategy.

Overview

Where are the glitter beings? On the island? In the wrecks? In the ruins? If you are best at remembering the different paths from one place to another in Lumina, you will win. This memory game has two levels of difficulty for gameplay. ••• German publisher's text: Auf der Insel Lumina flattern zauberhafte Funkelwesen durch den tiefen Wald und über die weiten Felder. Aber sie zu finden, ist nicht leicht, denn die Funkelwesen verstecken sich mal in alten Schiffswracks vor der Küste, mal in den verwunschenen Ruinen auf der Insel und die Wege zwischen den Orten sind weit. Wer kann sich am besten merken, wie man von einem Ort zum nächsten kommt und so als Erster fünf Funkelwesen finden? Ein spannendes Memo-Suchspiel. • kurze Regeln für schnellen Spielspaß • mit Profi-Variante

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Credits

Designers

2
Udo Peise Marco Teubner

Artists

1
Kwanchai Moriya

Publishers

1
HABA

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