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Lovecraft Letter box art
2017 Ranked #913

Lovecraft Letter

Deduction card game where investigators use connections to survive mysterious events and outlast rivals. Insanity cards add powerful alternate effects, but once madness takes hold, every choice comes with new risks.

Party Games Card Game Deduction Player Elimination Score-and-Reset Game

Players

2-6

Play time

5-15 min

Age

10+

Complexity

1.4/5

Rating

7.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you... Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special "insanity" powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you're out for the round. If you win the game, whether by being the last person standing or the player with the highest single card after the deck runs out, you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type, and you win the game. Cthluhu can also help you win the game if you release it at the right time... Will you put an end to the evil schemes as an investigator, or will you help guide the world to destruction as one of insanity's disciples? It all depends on you. 1920??????????????????????????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????……? ?????????????????????????????????????????????????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
5–15 min
Age
10+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Seiji Kanai

Artists

2
Vincent Dutrait Kouji Ogata

Publishers

4
Alderac Entertainment Group Arclight Games Pegasus Spiele Switch Games

Linked items

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