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Lovecraft Letter box art
Rich game profile

Lovecraft Letter

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By rely...

Players

2-6

Time

5-15

Age

10+

Weight

1.4

Rating

7.22

Should this hit the table?

Quick read before the metadata.

Lovecraft Letter has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is minimal emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Lovecraft Letter has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is minimal emphasis on cooperation in the game.

Replay value

Lovecraft Letter offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

Lovecraft Letter has a moderate level of luck influence. While random elements like card draws play a notable role in the game outcome, players have substantial ability to mitigate luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions being the primary determinant of the game outcome.

Overview

What ABG knows about this game

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you... Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special "insanity" powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you're out for the round. If you win the game, whether by being the last person standing or the player with the highest single card after the deck runs out, you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type, and you win the game. Cthluhu can also help you win the game if you release it at the right time... Will you put an end to the evil schemes as an investigator, or will you help guide the world to destruction as one of insanity's disciples? It all depends on you. 1920??????????????????????????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????……? ?????????????????????????????????????????????????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????

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Editions

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Credits

People and publishers

Designers

1
Seiji Kanai

Artists

2
Vincent Dutrait Kouji Ogata

Publishers

4
Alderac Entertainment Group Arclight Games Pegasus Spiele Switch Games

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