Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Lost Patrol is the second publication in a series of mini-games by Games Workshop. In this two-player game you choose either scout-marines or the 'lurkers'. In the first edition scouts are represented in familiar WH40K miniatures when 'lurkers' are just cardboard tokens.´, while...
Players
2-4
Time
20-30
Age
8+
Weight
1.61
Rating
6.48
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Lost Patrol has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a balance between depth and accessibility. Overall, Lost Patrol has a strong replayability score of 7.8625 out of 10.
The final luck score for Lost Patrol is 4.33, indicating a moderate influence of luck on the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy.
Overview
Lost Patrol is the second publication in a series of mini-games by Games Workshop. In this two-player game you choose either scout-marines or the 'lurkers'. In the first edition scouts are represented in familiar WH40K miniatures when 'lurkers' are just cardboard tokens.´, while the second edition has plastic WH40K miniatures for both scouts and genestealers. The board is created with a hexagon tiles as the scouts travel through the dense jungle. The scouts' mission is to reach the dropship before the 'lurkers' eliminate them. As the scout team explores further, the jungle divides into many sections, and some of your teammates might even get lost (never to be found again).
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