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The Lord Of The P.i.g.s. box art
2014 Ranked #21,418

The Lord Of The P.i.g.s.

An economic negotiation game has players submit and vote on actions to raise their own interest score to ten. Events, public opinion, and backstabbing shift the economy, while a revolution instead rewards the lowest score.

Card Game Educational Simulation Voting

Players

2-4

Play time

Not listed

Age

16+

Complexity

1.89/5

Rating

5.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Lord of the P.I.G.S. is a fast-paced multiplayer economy simulation game set in the fictional Republic of Meridia, a melting pot of southern European countries.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Lord of the P.I.G.S. is a fast-paced multiplayer economy simulation game set in the fictional Republic of Meridia, a melting pot of southern European countries. You and your friends take the role of Meridia's leaders and vie for economic supremacy through presentation meetings, voting sessions, public opinion polls, unexpected events, and widespread backstabbing. The Lord of the P.I.G.S. is a game for 2 to 4 players and takes up to 30 minutes to complete. Each takes up the role of one of the economy's pillars: President of the Republic, Chief Banker, Corporate Director and Energy Tycoon. Each pillar, or Actor, has an associated score, that represents its economic interests. There's a fifth Actor called Social Stability, non playable, that represents the interests of the People. The goal of each player is to be the 1st to raise his/her score to 10, winning the game. To reach this goal, they will have to submit and vote Actions that will influence the economy, and thus their scores. But beware! If the score of Social Stability falls to 0 there will be a Revolution, and the player with the lower score wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
30 min
Age
16+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

2
Álvaro Lerma Jorge Rodriguez Samaniego

Publishers

2
(Self-Published) 2Tomatoes Games

Linked items

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