Table feel
Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is not a strong emphasis on cooperation.
Players
2-4
Time
?-?
Age
8+
Weight
1.67
Rating
7.09
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is not a strong emphasis on cooperation.
Raid the Pantry has a high replayability score due to its high variability in gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.
Raid the Pantry has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Raid the Pantry offers a good balance between luck and player agency.
In the cooking-themed card game Raid the Pantry, for 2-4 individuals or two teams of two, players are dealt ingredient and dish cards at the start of play; over the course of the game, players need to collect the ingredients needed to make the dishes in hand. Each completed dish scores you 1-3 points, locks in its ingredients for reuse in other dishes, and allows you to take a new dish card. Action cards, drawn at the beginning of a turn, provide ways to add, lose, trade and retrieve ingredient cards. The eight "Instant Dishes" among the action cards allow players to lock in a common ingredient and score 1 point. Players can score a "cuisine bonus" for making multiple dishes from one of the five primary cuisines featured on dish cards (American, Continental, French, Italian and Mexican). The first player to reach a point threshold, which depends on the number of players, wins. In the team version, players end the round and total their points when the Action card deck has been exhausted. Raid the Pantry is the winner of the New Zealand New Game of the Year 2013 award from the New Zealand Games Association. It also won a Game of the Year 2013 award from Creative Child Magazine and one of first ever "Recommended by American Mensa" commendations. Originally published by SchilMil Games in May 2012, Cheeky Parrot Games acquired the title in 2014 and released a second edition, with some graphical and gameplay tweaks, in June 2015.
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