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The Little Flower Shop Dice Game box art
2021 Ranked #16,517

The Little Flower Shop Dice Game

A roll-and-lock dice game has florists secure matching dice to claim arrangement tiles and build a scoring display. Choosing which dice to lock controls turn options, while a variable task adds a separate goal for each shop.

Dice Contracts Set Collection Theme: Flowers

Players

1-4

Play time

20-40 min

Age

14+

Complexity

2/5

Rating

6.30

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Spend a relaxing day creating a beautiful display in your little flower shop. Put your carefully arranged bouquets in pretty vases, place them on your shelves, and add cute little knick-knacks as a final touch.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Spend a relaxing day creating a beautiful display in your little flower shop. Put your carefully arranged bouquets in pretty vases, place them on your shelves, and add cute little knick-knacks as a final touch. Make your shop the envy of all other florists with the most inviting display! The Little Flower Shop Dice Game, a dice-based take on The Little Flower Shop, is played over six days (rounds). In each round, players simultaneously roll five dice — 3 flower dice, 1 vase die, and 1 initiative die — then take turns based on the initiative die's result. On a turn, you must lock 1-2 dice, or pay money to lock more or none. Unlocked dice must be rerolled on the next turn. When you lock all your dice, you can take an "arrangement tile" that matches your dice roll and place it on a shelf (player board) in your shop. In addition to scoring points for the flowers themselves, you want to accomplish a task set out at the beginning of the game. (Six tasks are included, with only one used each game.) The player with the best display after six days wins. -description from designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
20–40 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Steve Finn

Artists

1
Akha Hulzebos

Publishers

1
Dr. Finn's Games

Linked items

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