Table feel
Linx has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Place tiles carefully to build spatial scoring patterns.
Players
2-4
Play time
10-20 min
Age
8+
Complexity
1/5
Rating
6.62
Group fit
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Linx has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Linx has a high variability gameboard, allowing for different experiences each time it is played. The availability of expansions adds some new content and gameplay elements. The game offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between ease of learning and depth. Overall, Linx has a solid replayability score of 7.69.
Linx has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, the game has a balanced mix of luck and strategy.
Players take turns clockwise. On their turn, they either place a face up tile OR place a face down tile. If they cannot do neither, they show their tiles and pass (draw 2 tiles). Each face up tile must be placed adjacent to an already placed tile as long as it remains within a 4x...
Players take turns clockwise. On their turn, they either place a face up tile OR place a face down tile. If they cannot do neither, they show their tiles and pass (draw 2 tiles). Each face up tile must be placed adjacent to an already placed tile as long as it remains within a 4x4 grid or 5x5 grid. If you place a new Front tile, you draw 2 Tiles, these can be covered by Back tiles. If you place a back tile it must "beat" a face-up tile by respecting Rock Scissor Paper. You do not draw and these tiles are “blocked”, because you cannot cover them. You have 2 different possibilities to win: by aligning 3 Front tiles of your colour or by aligning 3 Back tiles of your colour. Do not underestimate your opponents and pay attention to the game. Remember to cover all your fronts as victory comes in 2 different ways ! Linx also has a team game mode, in which two teams of 2 players compete. —description from the publisher
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