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Light Speed box art

Light Speed

Players

2-5

Time

?-?

Age

10+

Weight

1.17

Rating

6.35

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Light Speed has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Light Speed has a high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a moderately easy learning curve. Overall, it has a strong replayability score of 7.9.

Luck profile

Light Speed has a moderate influence of luck. While random elements have minimal impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the Publisher: 'Light Speed is a lightning-fast card game of space combat about identical teams of spaceships dropping out of hyperspace to do battle over an extremely important asteroid. Each spaceship is equipped with 1 to 4 lasers, and the lasers have 3 different "strengths" The game is played in two stages. In the "fast round" players play their cards onto a table, trying to position them so that their laser beams will hit either the asteroid (and thereby "mining" it) or other players (causing them damage). Once one player has gotten rid of all of their cards, the "scoring round" begins. In the Scoring round, all ships of the same rank will fire at the same time. (All "1" ships will fire, then all "2" ships, etc.) If, after all the ships of the same rank have fired, a ship has more damage than it does Health, the ship is destroyed. Play continues through the ranks 1-10. Once all ships have fired, players receive 1 point for each point of health they took from their opponent, plus one point for each successful "mining" of the asteroid. Light Speed is part of the Hip Pocket Games series. Awards 2004 Listed in GAMES Magazine's GAMES 100

Editions

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Files

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Credits

Designers

2
James Ernest Tom Jolly

Artists

1
Eduardo Muller

Publishers

4
(Unknown) (Web published) Cheapass Games Portal Games