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Life Of A Chameleon box art
2021 Ranked #11,201

Life Of A Chameleon

This objective-based board game has chameleons collect colored insects in the required order for scores. Changing color opens new food and safe routes past snakes, while competitors can snatch bugs first.

Animals Action Points Area Movement Animals: Chameleons

Players

2-4

Play time

30-45 min

Age

12+

Complexity

1.33/5

Rating

7.52

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A chameleon’s life isn’t easy–constantly adapting to new environments and hiding from predators like snakes! It takes a lot of patience to sneak around and hunt bugs for food.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A chameleon’s life isn’t easy–constantly adapting to new environments and hiding from predators like snakes! It takes a lot of patience to sneak around and hunt bugs for food. No one truly appreciates the chameleon’s plight! You are a chameleon just trying to make your way in this world, eating one bug at a time. Eat specific colors of bugs in the right order to win. Snatch tasty insects right out from under your opponents as you navigate the board fraught with dangerous snakes and other competitive chameleons. Players take turns moving around the board to collect bugs of their same color. Throughout the game players roll to add more bugs to the board. As chameleons, players can change their own color in order to eat new bugs and pass safely by snakes of the same hue. The game includes 21 colored chameleon meeples for this very purpose. As players start and complete objective cards they collect achievement cards which can help with additional actions or alternative ways to score. Whenever an objective is completed, the active player rolls a die and moves a progress marker along the game track. When the marker reaches the end, the game is over and all players tally their scores. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
30–45 min
Age
12+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Nathan Jenne Jake Jenne

Artists

1
Jake Jenne

Publishers

1
Last Night Games

Linked items

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