Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
A chameleon’s life isn’t easy–constantly adapting to new environments and hiding from predators like snakes! It takes a lot of patience to sneak around and hunt bugs for food.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Set Collection
Gather related items that become more valuable when scored together.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Random Production
A random result determines which players or areas produce resources.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
A chameleon’s life isn’t easy–constantly adapting to new environments and hiding from predators like snakes! It takes a lot of patience to sneak around and hunt bugs for food. No one truly appreciates the chameleon’s plight! You are a chameleon just trying to make your way in this world, eating one bug at a time. Eat specific colors of bugs in the right order to win. Snatch tasty insects right out from under your opponents as you navigate the board fraught with dangerous snakes and other competitive chameleons. Players take turns moving around the board to collect bugs of their same color. Throughout the game players roll to add more bugs to the board. As chameleons, players can change their own color in order to eat new bugs and pass safely by snakes of the same hue. The game includes 21 colored chameleon meeples for this very purpose. As players start and complete objective cards they collect achievement cards which can help with additional actions or alternative ways to score. Whenever an objective is completed, the active player rolls a die and moves a progress marker along the game track. When the marker reaches the end, the game is over and all players tally their scores. —description from the designer