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Life Of A Chameleon box art
Rich game profile

Life Of A Chameleon

A chameleon’s life isn’t easy–constantly adapting to new environments and hiding from predators like snakes! It takes a lot of patience to sneak around and hunt bugs for food. No one truly appreciates the chameleon’s plight! You are a chameleon just trying to make your way in thi...

Players

2-4

Time

30-45

Age

12+

Weight

1.33

Rating

7.52

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The game offers a high degree of variability and strategic depth, with good scalability and expansions available. It may take some time to learn, but it provides a fresh and engaging experience with each playthrough.

Luck profile

Life of a Chameleon has a low influence of luck. While there are some random elements like dice rolls or card draws, they do not predominantly determine the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A chameleon’s life isn’t easy–constantly adapting to new environments and hiding from predators like snakes! It takes a lot of patience to sneak around and hunt bugs for food. No one truly appreciates the chameleon’s plight! You are a chameleon just trying to make your way in this world, eating one bug at a time. Eat specific colors of bugs in the right order to win. Snatch tasty insects right out from under your opponents as you navigate the board fraught with dangerous snakes and other competitive chameleons. Players take turns moving around the board to collect bugs of their same color. Throughout the game players roll to add more bugs to the board. As chameleons, players can change their own color in order to eat new bugs and pass safely by snakes of the same hue. The game includes 21 colored chameleon meeples for this very purpose. As players start and complete objective cards they collect achievement cards which can help with additional actions or alternative ways to score. Whenever an objective is completed, the active player rolls a die and moves a progress marker along the game track. When the marker reaches the end, the game is over and all players tally their scores. —description from the designer

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Editions

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Credits

People and publishers

Designers

2
Nathan Jenne Jake Jenne

Artists

1
Jake Jenne

Publishers

1
Last Night Games

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