Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players begin the game with 5 cards and they choose which number on each card they will use to bluff and win the round.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Open Drafting
Select cards or items from a shared face-up display.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Player Elimination
Players can be removed from contention before the game ends.
Read the full game description
Players begin the game with 5 cards and they choose which number on each card they will use to bluff and win the round. During a round, each player must either make a bid of how many of a certain die they believe are shared amongst all players chosen dice -OR- call the previous player's bluff and say, "LIE!" The loser of the round may only draw back up to 4 cards next round and play continues until just one player remains! There are several unique aspects to this 30-card mini micro game: 1. Players choose which dice they will bid and bluff with each round. 2. Each player holds extra hidden information based on which dice they DIDN'T use for the round. 3. The first player to bid in a round must choose which direction the bidding will proceed in. 4. 2 to 6 Players can play! 5. Several variants included. Number 6 in the Pack O Game series.