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Library Labyrinth box art
Rich game profile

Library Labyrinth

Build a team of amazing fictional and historical women to put escaped literary terrors back in their books! Can the Lady of Shalott defeat Dracula? Or Heidi and Ada Lovelace overcome a Kraken? Can Nzinga and Mary Seacole deal with the Martian Robots from War of the Worlds? Librar...

Players

1-5

Time

30-60

Age

10+

Weight

?

Rating

7.65

Should this hit the table?

Quick read before the metadata.

Library Labyrinth has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not the main focus of the game. Overall, Library Labyrinth has a good interaction score.

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 3.8

More strategic control

Table feel

Library Labyrinth has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not the main focus of the game. Overall, Library Labyrinth has a good interaction score.

Replay value

Library Labyrinth has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Library Labyrinth has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Library Labyrinth has a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Build a team of amazing fictional and historical women to put escaped literary terrors back in their books! Can the Lady of Shalott defeat Dracula? Or Heidi and Ada Lovelace overcome a Kraken? Can Nzinga and Mary Seacole deal with the Martian Robots from War of the Worlds? Library Labyrinth is a co-operative board game set in a cursed library that plays in about 45-60 minutes for 2-5 players and around 30 minutes as a solo game. The play space is a grid of 25 octagonal tiles that can rotate and flip, revealing (and changing) parts of the library. Some tiles spawn literary terrors, which players need to defeat by drafting different book cards from their hands. These book cards each feature a fictional or historical woman with a combination of six different skills. Team up different cards to defeat specific terrors, then travel through the library to place the terrors back on the correct shelves. The curse is still at work in the library, however, undoing your good work, so make sure that you don't run out of time or let the library become overwhelmed... In more detail, on your turn you can pick up cards, trade cards, flip or rotate floor tiles, move down a lit path (as shown on the floor tiles), capture a terror, or put a terror back in the right shelf. You have three actions available with the option to donate one action to another player. After each player turn, a curse disturbance card is drawn, which disrupts the playing area by rotating a tile or spawning a new terror. When all six shelves have been filled with a captured terror, you win; if the deck of curse cards runs out or six terrors are left on the library floor before this happens, the game is lost. Library Labyrinth is a quick game leading to ridiculous character mash-ups. Of course Alice in Wonderland and Marie Curie can deal with the Big Bad Wolf! The game can also scale between a game suitable for ten-year-olds and a fiendish puzzle. Floor tiles can be swapped out to make a harder grid, more difficult monsters can be used, or the amount of time can be reduced. Each game also comes with a booklet about the characters and the literary terrors in the game.

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Credits

People and publishers

Designers

2
Mill Goble Jessica Metheringham

Artists

2
Samantha Grieve Ella Royer

Publishers

1
Dissent Games

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