Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Kingdom of Havresac has been stricken with a terrible curse, and only your team of guardians can liberate it. Gather glory, gold and victory points to become the most bravest defender of the kingdom.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Movement Points
Spend a movement allowance across spaces with different costs.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
The Kingdom of Havresac has been stricken with a terrible curse, and only your team of guardians can liberate it. Gather glory, gold and victory points to become the most bravest defender of the kingdom. All members of your team of guardians are kept in your bag, each with their own special role and ability. On each round, successively draw your guardians from your bag and use them on your own kingdom board in order to rebuild villages, fight off monsters, free fairies in time, open treasure chests… Each guardian you play allows the next to go further out in the kingdom in order to reach the places you aim, if you plan adequately. Your heroic acts grant you points for the final victory, but also gold to recruit new guardians, building up your bag and refining your strategy. —description from the publisher