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Length X Wit box art
2014 Ranked #13,722

Length X Wit

Press-your-luck word game has players build words from tiles and dice, then decide whether to score or risk a larger multiplier. Failing to make another word loses the multiplier, making every extra die a gamble.

Dice Word Game Push Your Luck Dice Rolling

Players

2-6

Play time

Not listed

Age

13+

Complexity

1.8/5

Rating

7.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"The Word Game Preferred by Ladies and Gentlemen of Rare Distinction." A dice and tile press-your-luck word game for 2-6 players. Using a combination of wooden tiles and artisan dice, players attempt to create words based on their dice roll.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"The Word Game Preferred by Ladies and Gentlemen of Rare Distinction." A dice and tile press-your-luck word game for 2-6 players. Using a combination of wooden tiles and artisan dice, players attempt to create words based on their dice roll. Each letter die multiplies the word score. Players must then decide whether to stop and score or draw another die, roll again, and risk it all! Each letter and die has a point value similar to Scrabble. The twist is in the multiplication of your score by the number of letter dice used. In each round, the player begins by rolling one die. The player uses that die and nine wooden tiles to make a single word. The player can stop there and score, or bank the used tiles to score later, take an additional die, roll both dice, and make a new word with the remaining tiles. This new word will now be scored with a multiplier of 2 (with 2 dice). Players can continue with this adding dice and making words as long as they have tiles left. If a player fails to make a word, they score only their banked tiles with no multipliers.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
60 min
Age
13+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Dave Myers

Publishers

1
Tinderbox Entertainment, LLC

Linked items

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