ABG All Board Games
Length X Wit box art

Length X Wit

Players

2-6

Time

?-?

Age

13+

Weight

1.8

Rating

7.27

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.2

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Length x Wit has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played, with room for players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Length x Wit has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"The Word Game Preferred by Ladies and Gentlemen of Rare Distinction." A dice and tile press-your-luck word game for 2-6 players. Using a combination of wooden tiles and artisan dice, players attempt to create words based on their dice roll. Each letter die multiplies the word score. Players must then decide whether to stop and score or draw another die, roll again, and risk it all! Each letter and die has a point value similar to Scrabble. The twist is in the multiplication of your score by the number of letter dice used. In each round, the player begins by rolling one die. The player uses that die and nine wooden tiles to make a single word. The player can stop there and score, or bank the used tiles to score later, take an additional die, roll both dice, and make a new word with the remaining tiles. This new word will now be scored with a multiplier of 2 (with 2 dice). Players can continue with this adding dice and making words as long as they have tiles left. If a player fails to make a word, they score only their banked tiles with no multipliers.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Dave Myers

Publishers

1
Tinderbox Entertainment, LLC

Linked items

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