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Lemonade Stall box art

Lemonade Stall

Players

2-4

Time

?-?

Age

10+

Weight

2.54

Rating

7.39

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance of direct and strategic confrontation.

Replay value

The game Lemonade Stall has a high replayability score of 7.8, indicating a good level of variability, strategic depth, scalability, and player interaction. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. It provides room for players to improve their strategy over time and adapts well to different player counts. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth of gameplay.

Luck profile

The final luck score for Lemonade Stall is 5.67. The game has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Each player is running their own lemonade stall. Your goal is to try and run the stall as profitably as possible. The game involves buying supplies to make the lemonade (cups, sugar, lemons and ice) and then selling the lemonade (hopefully for a profit). The amount of lemonade that can be sold and the amount of profit is dependent on the weather and also on the prices charged by your competitors (the other players). While you might sell lots of lemonade by setting a low price you won’t be making much profit! The game takes place over a week (from Monday to Sunday). The person who is able to run their stall the most efficiently is likely to end the game with the most money and win the game! Not everything will always go to plan though as the weather can change, events (both good and bad) occur and special benefits can be chosen which will influence what you might do each day.

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Editions

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Credits

Designers

1
Tim Kerby

Publishers

1
(Web published)

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