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Leg Los! box art
Rich game profile

Leg Los!

In the middle of the table in Leg los! (a.k.a. "Go Ahead!"), sixteen tiles show all kinds of things and are each assigned a number from 1 to 16. Each round, one of the players is the "artist", secretly drawing a number that determines which of these things he must build using onl...

Players

3-6

Time

?-?

Age

8+

Weight

1

Rating

6.63

Should this hit the table?

Quick read before the metadata.

Leg Los! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not require much cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Leg Los! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not require much cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

The game leg los! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.

Luck profile

Leg Los! has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

In the middle of the table in Leg los! (a.k.a. "Go Ahead!"), sixteen tiles show all kinds of things and are each assigned a number from 1 to 16. Each round, one of the players is the "artist", secretly drawing a number that determines which of these things he must build using only long and short sticks and large and small discs, and the other players try to identify the thing he builds. Leg los! includes several fun elements that make the game more than just a tense recognition race: In addition to having the pressure of a sand timer, the more things that the other players guess, the better it is for the artist. What's more, the artist can't talk, each other player can make only a single guess, and each type of building material can be used only once during your turn. A correct guess rewards both the guesser and the artist, with the players gaining points on a score track. Whoever has the most points at the end of the game wins.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Carlo A. Rossi

Artists

1
Benedikt Beck

Publishers

1
Zoch Verlag

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