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Tip Tap box art

Tip Tap

Players

3-6

Time

?-?

Age

7+

Weight

1

Rating

5.78

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Tip Tap has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is relatively less emphasis on cooperation in the game.

Replay value

Tip Tap has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average. Tip Tap scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, allowing players to grasp the rules and depth of the game. Overall, Tip Tap has a solid replayability score of 7.9.

Luck profile

The final luck score for Tip Tap is 5.67, indicating a balanced mix of luck and strategy. The game relies more on player decisions and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In TohuWabohu, a.k.a. Tip Tap, players must race to finger the right items on the table — but winning an item isn't good enough as you need to protect it from being stolen while still hunting for more. In more detail, you set up the game by placing all of the multi-colored and strangely shaped cardboard bits on the table. Each round, one player is the director and takes charge of flipping over a card that depicts one or more of these bits. Everyone races to place a finger on the depicted items first, and once you've placed a finger on an item, you can't move it again. Once all the depicted items are found (assuming they were correctly figured), the fingerers place those items in front of themselves, then the director flips another card. If a card shows an item previously claimed, the owner of that item must secure it with a finger; if they don't, any opponent who touches it first will steal it away. If a player has seven or eight bits in front of them, then the round ends and everyone scores one point for each item that they collected. After playing as many rounds as the number of players, the game ends and whoever has scored the most points wins.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Michael Schacht

Artists

2
Martin Hoffmann Franz Vohwinkel

Publishers

4
Asmodee Goldsieber Spiele HANALL M&C Queen Games

Linked items

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