ABG All Board Games
Le Roi Sommeil box art
2019 Ranked #19,192

Le Roi Sommeil

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Children's Game Memory

Players

2-5

Play time

Not listed

Age

4+

Complexity

1/5

Rating

5.95

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

Player control 3.5/5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Le Roi Sommeil has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

Le Roi Sommeil has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The royal family is preparing to go to bed, but no one can decide what they want to wear! Each member of the family keeps getting out of bed to put on new pajamas, then goes back to bed — but not necessarily to sleep. But as soon as the ghost appears, everyone hides under the qui...

Read the full game description

The royal family is preparing to go to bed, but no one can decide what they want to wear! Each member of the family keeps getting out of bed to put on new pajamas, then goes back to bed — but not necessarily to sleep. But as soon as the ghost appears, everyone hides under the quilt. Who can remember in which bed the King is located? Or who is wearing blue? Each turn in Le Roi Sommeil, players draw a card from the deck, then place the character in bed. If this is the first time the character is going to sleep, you place it in an empty bed at the front of the line; otherwise, you replace the character already in bed with the newly dressed character. When someone draws the ghost, they immediately cover all the beds with the quilt to hide all the characters. Each player then draws a token that shows either a character or a color, and they need to find a bed in which this person or color is located.

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Media

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Credits and catalog connections

Credits

Designers

1
Dirk Andreas Taube

Artists

1
Gediminas Akelaitis

Publishers

4
Amo Oy FoxMind Israel Gigamic Jumping Turtle Games

Linked items

No published linked games yet.