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To The Last Man! The Great War In The West box art
2009 Ranked #6,258

To The Last Man! The Great War In The West

A strategic First World War wargame where players use cards to move armies, replace losses, and launch major offensives. Limited resources force each side to prepare carefully, since spending everything on one push can leave little for the next.

Wargames Bluffing Print & Play Area Movement Campaign / Battle Card Driven

Players

2-3

Play time

Not listed

Age

12+

Complexity

2.5/5

Rating

7.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

To The Last Man! is a strategic level wargame of World War 1 covering all aspects of the western front.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

To The Last Man! is a strategic level wargame of World War 1 covering all aspects of the western front. To The Last Man! uses cards to allow units to fight, take replacements and affect the course of the game with key technological, military, and political events. Players alternate playing cards and moving pieces. The game sequence is very interactive, with NO down time waiting for the other player to take his turn. The combat system has both players rolling dice in each combat. In this two-player game each player starts the campaign game and 1914 scenario with cards that also represent the prewar stocks of ammunition, reserves and planning that allows the war to start off with a large bang. After players expend this allotment of cards, they must purchase more cards along with new units. Each player's resources are limited, so players often will not be able to launch large offensives every turn. They'll need to husband their resources. This represents the preparation for the next "Big Push." All of this leads to difficult game decisions all the way through the game. There are scenarios for each year of the war from 1914 to 1918, along with the hypothetical Fuller or 1919 offensive. Also included are the many war plans conceived prior to the war and their appropriate set-ups so you could, for example, try the French 1909 plan vs. the German Schlieffen Plan. Rules include: Great Offensives, Stosstruppen, tanks, gas attacks, cavalry, huge dogfights, reserves, siege guns, forts, events on other fronts, and much more.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
1–3
Play time
120 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Tim Taylor

Artists

2
Christophe Sancy Arnauld Della Siega

Publishers

3
(Web published) Nuts! Publishing Print & Play Productions

Linked items

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