Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Each player play the role of an agent like Jean, Bulle or WXT. You need to play well your gadgets and purple cards to thwart the machiavellian plan of Castor.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Each player play the role of an agent like Jean, Bulle or WXT. You need to play well your gadgets and purple cards to thwart the machiavellian plan of Castor. The first player to win 2 medal tokens will be the best agent and win the game. This is a pretty clever trick taking game. On a player turn, the person who win the tricks will keep the cards on their character sheet and receive the machiavellian card which is worth points (between 1 and 6). After playing 12 hands, the winner of the round is the player with more points. Components: 60 action cards 20 machiavellian plan cards 5 power cards 5 caracter sheets 6 medal tokens 1 rules