Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A terrible curse has befallen the group of adventurers (players). Now they try to rid themselves of this curse by discarding their curse card.
Core mechanisms
Key systems that shape the decisions players make.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Take That
Direct negative effects at selected opponents.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Read the full game description
A terrible curse has befallen the group of adventurers (players). Now they try to rid themselves of this curse by discarding their curse card. The first player to manage this will be the winner. Each player has a hero card, a curse card and seven action cards. Action cards are discarded in turn, by playing either the same symbol or the same color as the card played before. A player who cannot play must draw new cards. When a player has no action cards left in hand, they can announce "Maldición" ("Curse"), and will have to try to place their curse card according to the usual rules. Each action card has an effect on other players or oneself. Some allow to use the special ability of a players hero card, others are the traditional "draw 2", "skip a turn", etc. There are various game modes for different numbers of players.